Representing the Dragon

One of the worst things someone can say to me when I’m on holiday is to ask me where I’m from.

A droplet of sweat falls from my brow. A quiver of anxiety wracks my body.

I’m from Wales,¬†I think,¬†They’re just gonna ask where in England that is…

Ignoring my instinct, I’ll probably tell them that I’m from Wales in the United Kingdom.

Silence falls. I stare them dead in the eye. Time slows down, and though the only thing I can hear is the thumping of my heart in my ears I can read their lips: “Where in England is that?”

Wales is a lovely, yet tiny and a considerably underrepresented¬†country. It has given the world a wide array of poetry, music and literature (to name just some of the things we’re good at) yet I always feel as if it’s easier to just say I’m British than I’m Welsh, and this shouldn’t be the case.

In this Lyte Byte I’m going to look at Welsh representation in gaming to see how video games have done at representing Wales.

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Representing the Dragon

How free is ‘free-to-play’?

With the release of ‘Journey to Un’Goro‘, Blizzard’s digital CCG Hearthstone gained its ninth expansion. Hearthstone’s ‘Standard’ format means that every year certain cards from previous expansions are cycled out of the competitive meta, and put into ‘Wild’ format for players to enjoy against players playing wild decks. This system means that, as with any card game, the release of a new batch of cards comes the costs that come with trying to remain up to date and competitive with the metagame.

In this Lyte Byte I’ll be taking a bite of the free-to-play model, specifically with Hearthstone, to see if it’s a model that’s truly ‘free’.

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How free is ‘free-to-play’?

Famous Pixels and Virtual Celebrities

I‘m happy in the knowledge that video gaming is becoming a more widely accepted form of creative media – there’s something about having your passion become mainstream that just feels awesome. Knowing that when I was a kid I’d have been called a ‘nerd’ for preferring to stay inside and do some gaming compared to how normalised gaming is now makes me feel all kinds of happy. With gaming becoming a more validated, and celebrated media form there seems to be a trend forming of virtual icons within the gaming world much like we’ve seen with other fictional characters such as Disney princesses.

In this Lyte Byte I’m going to take a byte into this trend of virtual celebrities within gaming and use a relatively recent example of creating interesting characters to sell a game.

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Famous Pixels and Virtual Celebrities