“MMOom! I don’t wanna do anymore chores!”

Dailies and repeatable quests seem to have always been a part of the MMO experience. I remember, personally, the Isle of Quel’danas back in The Burning Crusade expansion for World of Warcraft as my first experience with doing quests that I’d need to come back the next day to do.

“Go here. Kill five of these. Retrieve six of those.” The same rhetoric that is used time and time again at players in their struggle to get whatever rewards are provided by the daily.

Now with Legion, I feel more and more as if the dailies are becoming more important. No longer is it -just- a rep grind or a means to make gold, or a “fun” mini-game to pass time (I’m looking at you Wrath, and your silly jousting quests). Now, with the daily emissary cache addition to the game it feels essential to log in at least once a day in order to reap the sweet reward that is the emissary cache – the chance for a legendary to drop so tantalisingly sweet.

So why is it that even though I’ve got both BiS legendaries I’m still doing them? Why is it with max reputation with each of the Legion factions am I bound to the inevitable fate of doing those silly flying minigames for the Kirin Tor?

I, personally, find that doing these dailies is oddly therapeutic. There’s no stress like in PvP or in M+ dungeons. I don’t need to worry about letting anyone down! All I have to do is sit back, relax and keep a somewhat focused eye on my character. I guess it relates back to my previous post of how different people seek different things in video games, and as a plus I’m being rewarded for relaxing – even if it’s not a particularly big reward.

I find myself drawn more towards completing the emissary cache quests than, say, completing my weekly M+ keys or attempting Nighthold raiding.

Rather than a commentary on something, this post is more of something I’ve realised about myself lately and wanted to post to see if anyone feels the same way as I do?

Let me know below if you find yourself going back to a game for a specific reason, and not for the game as a whole.

Advertisements
“MMOom! I don’t wanna do anymore chores!”

Representing the Dragon

One of the worst things someone can say to me when I’m on holiday is to ask me where I’m from.

A droplet of sweat falls from my brow. A quiver of anxiety wracks my body.

I’m from Wales, I think, They’re just gonna ask where in England that is…

Ignoring my instinct, I’ll probably tell them that I’m from Wales in the United Kingdom.

Silence falls. I stare them dead in the eye. Time slows down, and though the only thing I can hear is the thumping of my heart in my ears I can read their lips: “Where in England is that?”

Wales is a lovely, yet tiny and a considerably underrepresented country. It has given the world a wide array of poetry, music and literature (to name just some of the things we’re good at) yet I always feel as if it’s easier to just say I’m British than I’m Welsh, and this shouldn’t be the case.

In this Lyte Byte I’m going to look at Welsh representation in gaming to see how video games have done at representing Wales.

Continue reading “Representing the Dragon”

Representing the Dragon

How free is ‘free-to-play’?

With the release of ‘Journey to Un’Goro‘, Blizzard’s digital CCG Hearthstone gained its ninth expansion. Hearthstone’s ‘Standard’ format means that every year certain cards from previous expansions are cycled out of the competitive meta, and put into ‘Wild’ format for players to enjoy against players playing wild decks. This system means that, as with any card game, the release of a new batch of cards comes the costs that come with trying to remain up to date and competitive with the metagame.

In this Lyte Byte I’ll be taking a bite of the free-to-play model, specifically with Hearthstone, to see if it’s a model that’s truly ‘free’.

Continue reading “How free is ‘free-to-play’?”

How free is ‘free-to-play’?

Toxic Communities

After a long 10 months, I finally broke and loaded up League of Legends to fit in a few games in an effort to kick back, kill some time and relieve some boredom.

Oh boy.

Oh boy, oh boy.

A mere two games in and I was reminded, quite harshly, as to why I quit in the first place.

Sadly, I didn’t take any screenshots but in this Lyte Byte I will do my best to recreate what happened on my fateful return to League…

Continue reading “Toxic Communities”

Toxic Communities

Mass Effect: Andromeda, and why I probably won’t be buying it

With the release of some gameplay via Origin Access of Andromeda on March 16th the internet was flooded with hustle and bustle about the new addition to the Mass Effect series.

Not directly following on as Commander Shepherd, Andromeda seems to be an attempt for Bioware to want to break away from reusing that character as the main character for a fourth instalment – something which I was excited to hear, admittedly bored of the character – preferring the Dragon Age style of creating new characters that live through a world which feels the impact of your choices in the last game, which also helped to provide some interesting RP decisions for Inquisition (having to choose between my Hawke and Alistair left me SHOOK and upset). However, following the copies that were sent out to reviewers and the general consensus following the Access release I’ve decided to not purchase Andromeda.

Okay, this might be in part because I game on a rather terrible laptop that probably won’t run the game anyway.

However, in this Lyte Byte I’m going to explore the main reason for why I’m not going to get the game.

Continue reading “Mass Effect: Andromeda, and why I probably won’t be buying it”

Mass Effect: Andromeda, and why I probably won’t be buying it

Adaptations Gone Good

In most forms of media, adaptation from one medium to another can be a sticky subject. Some franchises just don’t make the cut whilst others come out fantastically well!

In this Lyte Byte I will be looking at two, what I believe to be, good franchise adaptations into video games.

Continue reading “Adaptations Gone Good”

Adaptations Gone Good

Famous Pixels and Virtual Celebrities

I‘m happy in the knowledge that video gaming is becoming a more widely accepted form of creative media – there’s something about having your passion become mainstream that just feels awesome. Knowing that when I was a kid I’d have been called a ‘nerd’ for preferring to stay inside and do some gaming compared to how normalised gaming is now makes me feel all kinds of happy. With gaming becoming a more validated, and celebrated media form there seems to be a trend forming of virtual icons within the gaming world much like we’ve seen with other fictional characters such as Disney princesses.

In this Lyte Byte I’m going to take a byte into this trend of virtual celebrities within gaming and use a relatively recent example of creating interesting characters to sell a game.

Continue reading “Famous Pixels and Virtual Celebrities”

Famous Pixels and Virtual Celebrities