“MMOom! I don’t wanna do anymore chores!”

Dailies and repeatable quests seem to have always been a part of the MMO experience. I remember, personally, the Isle of Quel’danas back in The Burning Crusade expansion for World of Warcraft as my first experience with doing quests that I’d need to come back the next day to do.

“Go here. Kill five of these. Retrieve six of those.” The same rhetoric that is used time and time again at players in their struggle to get whatever rewards are provided by the daily.

Now with Legion, I feel more and more as if the dailies are becoming more important. No longer is it -just- a rep grind or a means to make gold, or a “fun” mini-game to pass time (I’m looking at you Wrath, and your silly jousting quests). Now, with the daily emissary cache addition to the game it feels essential to log in at least once a day in order to reap the sweet reward that is the emissary cache – the chance for a legendary to drop so tantalisingly sweet.

So why is it that even though I’ve got both BiS legendaries I’m still doing them? Why is it with max reputation with each of the Legion factions am I bound to the inevitable fate of doing those silly flying minigames for the Kirin Tor?

I, personally, find that doing these dailies is oddly therapeutic. There’s no stress like in PvP or in M+ dungeons. I don’t need to worry about letting anyone down! All I have to do is sit back, relax and keep a somewhat focused eye on my character. I guess it relates back to my previous post¬†of how different people seek different things in video games, and as a plus I’m being rewarded for relaxing – even if it’s not a particularly big reward.

I find myself drawn more towards completing the emissary cache quests than, say, completing my weekly M+ keys or attempting Nighthold raiding.

Rather than a commentary on something, this post is more of something I’ve realised about myself lately and wanted to post to see if anyone feels the same way as I do?

Let me know below if you find yourself going back to a game for a specific reason, and not for the game as a whole.

“MMOom! I don’t wanna do anymore chores!”

How free is ‘free-to-play’?

With the release of ‘Journey to Un’Goro‘, Blizzard’s digital CCG Hearthstone gained its ninth expansion. Hearthstone’s ‘Standard’ format means that every year certain cards from previous expansions are cycled out of the competitive meta, and put into ‘Wild’ format for players to enjoy against players playing wild decks. This system means that, as with any card game, the release of a new batch of cards comes the costs that come with trying to remain up to date and competitive with the metagame.

In this Lyte Byte I’ll be taking a bite of the free-to-play model, specifically with Hearthstone, to see if it’s a model that’s truly ‘free’.

Continue reading “How free is ‘free-to-play’?”

How free is ‘free-to-play’?

Famous Pixels and Virtual Celebrities

I‘m happy in the knowledge that video gaming is becoming a more widely accepted form of creative media – there’s something about having your passion become mainstream that just feels awesome. Knowing that when I was a kid I’d have been called a ‘nerd’ for preferring to stay inside and do some gaming compared to how normalised gaming is now makes me feel all kinds of happy. With gaming becoming a more validated, and celebrated media form there seems to be a trend forming of virtual icons within the gaming world much like we’ve seen with other fictional characters such as Disney princesses.

In this Lyte Byte I’m going to take a byte into this trend of virtual celebrities within gaming and use a relatively recent example of creating interesting characters to sell a game.

Continue reading “Famous Pixels and Virtual Celebrities”

Famous Pixels and Virtual Celebrities